So the last guide was ok to a certain trophy count, now I'm in the 900s so the enemies have stronger defenses.
My strategy remained the same to a certain level, I still use about 40 goblins(lvl3), 45 archers(lvl3), 5 wallbreakers(lvl3) and 15 giants(lvl 3 - soon lvl 4).
Just got a new laboratory so stronger troops, now I'm training giants, after goblins, wallbreakers, then archers and after doesnt matter because I don't use balloons or wizards.
I find wallbreakers more importand than archers, but now that is up to you. I'm still not using the healers, why? Not worth it time/cost, maybe later when they will be a key aspect in attacking, for now they are not worth the time nor elixir.
That's about it for now, if you have your own strategies and want to share them just add a new post explaining it.
I'm sure that there are TONS of ways of attacking but I'm just going to go over the ones I know. It depends on what you want, resources or trophies.
If u want the trophies, one way to attack is to find a village with an unprotected Town Hall and destroy it then "end battle". You may have to search awhile to find a village like this. This results with one (1) star and with a few trophies. I personally hate it when I gain trophies, but to do this only Archers and Barbarians are enough. The best way that I know is to create an effective mix and try to completely destroy the enemy's village. Personally, I use 11 Giants(lvl 3), 45 Archers(lvl 3), 25 Goblins(lvl 3), 5(lvl 2) wallbreakers(I don't always use them all), and sometimes for fun some wizards or balloons, now I have a level 6 Town Hall. With this mix I win about 80% of the time.
But I also use this mix for farming, but with 35 archers and 40 goblins. Even if many tend just to use goblins, archers and wallbreakers, I add the giants to take out the nasty mortars and wizard towers that can 2-shot-kill your troops.